GN config
The config syntax allows you to encapsulate compiler flags, include directories, defines, and other build settings in a reusable way.
Here's a detailed explanation of the config syntax in GN:
Defining a Config
A config is defined using the config keyword followed by the config's name. The body of the config contains the settings you want to apply.
config("my_config") {
 # Config settings go here
}
Config Settings
Inside a config, you can specify various settings such as compiler flags (cflags, cflags_cc, cflags_cxx), defines (defines), include directories (include_dirs), and more. These settings are applied to any target that includes this config.
config("my_config") {
 include_dirs = [ "src/includes" ]
 defines = [ "ENABLE_DEBUG=1" ]
 cflags = [ "-Wall", "-Wextra" ]
}
Applying a Config to a Target
To use a config in a target, add it to the target's configs list. This makes all settings in the config apply to the target.
executable("my_executable") {
 configs = [ ":my_config" ]
 ...
}
Visibility
Similar to targets, a config can have visibility rules defining which targets can reference it. This is useful for encapsulating configuration that should only be used by specific parts of the project.
config("my_config") {
 visibility = [":some_targets"]
 ...
}
Purpose
The main purposes of config in GN are:
- Reusability: Allowing the same set of settings to be easily reused across multiple targets.
- Organization: Helping to keep build files cleaner and more organized by separating configuration settings from target definitions.
- Control and Consistency: Providing a mechanism to enforce consistent compiler flags, defines, and other settings across different parts of a project.
Layering
Multiple config entities can be applied to a single target, and they are additive. If there are conflicts (like in defines), the last applied config takes precedence. This allows for sophisticated layering and overriding of settings.
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